Hi,
kennt sich vielleicht jemand mit dem Valve Hammer- Editor aus?
Hab vor kurzem angefangen Maps für den Klassiker Half-Life zu bauen.
Lief auch super, hat aber auf meinem alten PC gezuckt.
Ich wollte sie optimieren und nochmal compilieren, jetzt funktionierts aber nicht mehr.
Habs auch schon mit dem ZHLT- Tool probiert, funzt aber trotzdem nicht.
Beim Compilieren wird Folgendes ausgegeben:
** Executing…
** Command: Change Directory
** Parameters: „D:\spiele\half-l~1“
** Executing…
** Command: D:\PROGRA~1\VALVEE~1\ZHLT321\hlcsg.exe
** Parameters: „d:\programme\valveedit\maps\lichtspiel“
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner’s Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner’ Cavanaugh.
Based on Valve’s version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum ‚Search Function‘.
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEE~1\ZHLT321\hlcsg.exe d:\programme\valveedit\maps\lichtspiel
Entering d:\programme\valveedit\maps\lichtspiel.map
Current hlcsg Settings
| Name | Setting | Default |
|---|
threads [1] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
max lighting memory [6291456] [6291456]
priority [Normal] [Normal]
noclip [off] [off]
null texture stripping[on] [on]
clipnode economy mode [on] [on]
clip hull type [legacy] [legacy]
onlyents [off] [off]
wadtextures [on] [on]
skyclip [on] [on]
hullfile [None] [None]
nullfile [None] [None]
min surface area [0.500] [0.500]
brush union threshold [0.000] [0.000]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%…20%…30%…40%…50%…60%…70%…80%…90%… (0.95 seconds)
SetModelCenters:
10%…20%…30%…40%…50%…60%…70%…80%…90%… (0.00 seconds)
CSGBrush:
10%…20%…30%…40%…50%…60%…70%…80%…90%… (1.33 seconds)
Using Wadfile: \spiele\half-life\valve\halflife.wad
- Contains 98 used textures, 100.00 percent of map (3116 textures in wad)
added 16 additional animating textures.
Texture usage is at 1.56 mb (of 4.00 mb MAX)
2.59 seconds elapsed
----- END hlcsg -----
** Executing…
** Command: D:\PROGRA~1\VALVEE~1\ZHLT321\hlbsp.exe
** Parameters: „d:\programme\valveedit\maps\lichtspiel“
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner’s Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner’ Cavanaugh.
Based on Valve’s version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum ‚Search Function‘.
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEE~1\ZHLT321\hlbsp.exe d:\programme\valveedit\maps\lichtspiel
Current hlbsp Settings
| Name | Setting | Default |
|---|
threads [1] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
priority [Normal] [Normal]
noclip [off] [off]
nofill [off] [off]
noopt [off] [off]
null tex. stripping [on] [on]
notjunc [off] [off]
subdivide size [240] [240] (Min 64) (Max 512)
max node size [1024] [1024] (Min 64) (Max 8192)
SolidBSP [hull 0]
** Executing…
** Command: D:\PROGRA~1\VALVEE~1\ZHLT321\hlvis.exe
** Parameters: „d:\programme\valveedit\maps\lichtspiel“
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner’s Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner’ Cavanaugh.
Based on Valve’s version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum ‚Search Function‘.
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEE~1\ZHLT321\hlvis.exe d:\programme\valveedit\maps\lichtspiel
Error: Portal file ‚d:\programme\valveedit\maps\lichtspiel.prt‘ does not exist, cannot vis the map
----- END hlvis -----
** Executing…
** Command: D:\PROGRA~1\VALVEE~1\ZHLT321\hlrad.exe
** Parameters: „d:\programme\valveedit\maps\lichtspiel“
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner’s Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner’ Cavanaugh.
Based on Valve’s version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum ‚Search Function‘.
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEE~1\ZHLT321\hlrad.exe d:\programme\valveedit\maps\lichtspiel
>> There was a problem compiling the map.
>> Check the file d:\programme\valveedit\maps\lichtspiel.log for the cause.
----- END hlrad -----
** Executing…
** Command: Copy File
** Parameters: „d:\programme\valveedit\maps\lichtspiel.bsp“ „D:\spiele\half-l~1\valve\maps\lichtspiel.bsp“
** Executing…
** Command: Copy File
** Parameters: „d:\programme\valveedit\maps\lichtspiel.pts“ „D:\spiele\half-l~1\valve\maps\lichtspiel.pts“
The command failed. Windows reported the error:
„Das System kann die angegebene Datei nicht finden.“
** Executing…
** Command: D:\spiele\half-l~1\hl.exe
** Parameters: +map „lichtspiel“ -dev -console
Da kommt auch mal ein Fenster das ich Bestätigen muss >> The command failed. Windows reported the error: „Das System kann die angegebene Datei nicht finden.“
Half-Life öffnet sich, stürzt aber ab sobald die Map geladen wird.
Ich hoffe ihr könnt mir helfen.